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Asheron's Call Pyreals

Asheron's Call (AC) is a fantasy MMORPG for Microsoft Windows-based PCs developed and published by Turbine Entertainment. It was published by Microsoft until 2004. Asheron's Call is set on the continent of Dereth and its surrounding islands on the fictional planet of Auberean. The game is played in a large, seamless 3D world that can be occupied by hundreds of players at a time. Released on November 2, 1999 it was the third major MMORPG to be released and was developed at the same time as Ultima Online and Everquest. After initial success its subscription numbers dropped as newer MMORPGs moved into the market. Its servers are still online over ten years after launch.


Set in a heroic-fantasy world Asheron's Call allows players to create a character, or avatar from one of six (as of March 2010 Event) in-game races. The player initially allocates a limited number of attribute points (such as 'Strength', 'Coordination', and 'Quickness') and selects skills (such as 'Unarmed Combat', 'War Magic' and 'Melee Defense') for the character, with those base skills starting at a level determined by the character's attributes. Unlike many other games of the genre characters are not locked into a specific class, and can even reallocate previously selected skills to acquire other skills later in the game.
Gameplay involves earning experience points through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs. Those earned experience points can then be invested to improve the character's abilities by spending it on attributes or skills. Additional skill points are awarded after the character reaches certain levels, and these skill points can then be used to acquire a new skill. In addition to earning experience, questing and combat yields 'loot', such as armor, weapons, health potions, and spell scrolls. Many types of loot can be improved or imbued with special spells and effects via Asheron's Call's 'tinkering' crafting system.

It offers "episodic narrative content, period new quests, and events that visibly affect the entire world.
Unlike most other games of the genre that draw upon existing fantasy fiction, most of Asheron's Call's creatures are original, unique creatures. Instead of elves and goblins there are the insect-like Olthoi, the cat-like humanoid Drudges, the giant grey-skinned humanoid Lugians and the reptilian Sclavus, to name a few.
Many elements of Asheron's Call are radically different from most other MMORPGs. For example, Asheron's Call does not divide its world into different level zones. While some areas are much more dangerous to players than others, there is nonetheless a mix of different creatures types that creates much more unpredictability than is present in other games. Another key difference is that Asheron's Call does not use character level as the major determinant in the outcome of a combat. Level simply determines what skills are available, and it is the skills and equipment of players and creatures that determine the outcome. Whereas in many games a player will be able to move a cursor over an opponent and instantly know from their level whether they will be successful in combat, in Asheron's Call a character might be able to defeat much higher level foes or lose to much lower level ones, again depending upon one's skill choices and equipment. As with the absence of specific level zones, this creates a higher degree of unpredicatability than in most games of this type.
The game's currency is the Pyreal. It is an alloy of precious metals found on Auberean combined in some ratio with pure mana. Pyreal is also the chief constituent of the powerful Atlan weapons, named for Asheron's father, their inventor.
The world itself is large at over 500 square miles (1,300 km2).


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